The Mad Ninja

Description:

Character Name: Mad Ninja, the
Alternate Identities: Marc Kuneho
Player Name: Shadow Hawk

CHARACTERISTICS

Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END 1
26 DEX 10 48 26 14- OCV 9 DCV 9
18 CON 10 16 18 13-
13 BODY 10 6 13 12-
13 INT 10 3 13 12- PER Roll 12-
13 EGO 10 6 13 12- ECV: 4
15 PRE 10 5 15 12- PRE Attack: 3d6
10 COM 10 0 10 11-
6 PD 3 3 6 6 PD (0 rPD)
6 ED 4 2 6 6 ED (0 rED)
6 SPD 3.6 24 6 Phases: 2, 4, 6, 8, 10, 12
8 REC 7 2 8
36 END 36 0 36
30 STUN 30 0 30
6" Running 6 0 6"/22",
2" Swimming 2 0 2"
3" Leaping 3 0 3"/13"
120 Total Characteristics Points

EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0

Base Points: 150
Disad Points:100
Total Points:250

MOVEMENT Total
Run (6) 6"/22", [12"/44" NC]
Swim (2) 2" [4" NC]
H. Leap (3") 3"/13"
V. Leap (2") 1 1/2"/6 1/2"
Gliding 10" [20" NC]

DEFENSES

Type Amount
Physical Defense 6
Res. Phys. Defense 0
Energy Defense 6
Res. Energy Defense 0
Mental Defense 0
Power Defense 0

COMBAT INFORMATION

OCV: 9
DCV: 9

COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 2 +0 Can disarm
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Defensive Strike 1/2 +1 +3 5d6 Strike
Martial Strike 1/2 +0 +2 7d6 Strike
Offensive Strike 1/2 -2 +1 9d6 Strike
Martial Throw 1/2 +0 +1 5d6 +v/5, Target Falls
Martial Dodge 1/2 -
+5 Dodge, Affects All Attacks, Abort

SKILLS Cost Name
Champions Standard
1 1) Climbing 8-
2 2) TF: Common Motorized Ground Vehicles
2 3) PS: Martial Arts Instructor 11-
1 4) Paramedics 8-
1 5) Persuasion 8-
1 6) Acting 8-
2 7) CK: San Francisco 11-
3 8) AK: Bay Area 12-
1 9) Deduction 8-
1 10) Conversation 8-
3 11) Stealth 14-
3 12) Concealment 12-
3 13) Shadowing 12-
3 Security Systems 12-
3 Lockpicking 14-
3 Acrobatics 14-
3 Streetwise 12-
3 Breakfall 14-
3 Mimicry 12-
3 Analyze: Martial Arts Style: Combat 12-
3 Linguist
3 1) Language: English (idiomatic) (4 Active Points)
1 2) Language: Mandarin (fluent conversation) (2 Active Points)
1 3) Language: Tagalog (fluent conversation) (2 Active Points)
-20 Everyman Skills (Campaign Bonus)
33 Total Skills Cost

PERKS
Cost Name
2 Contact: Lao-Tze, Chinese Mystic 11-
1 Contact: Jan Kuneho, my sister is a lawyer! (Contact has useful Skills or resources, Contact limited by identity) 8-
3 Total Perks Cost

TALENTS
Cost Name
12 Combat Luck (6 PD/6 ED)
12 Total Talents Cost

POWERS Cost Power END
32 Ch’i Powers: Multipower, 40-point reserve, (40 Active Points); all slots IIF (-1/4)
3u 1) Lao-Tze’s Fire: Energy Blast 5d6, Penetrating (+1/2) (37 Active Points); IIF (-1/4) 4
3u 2) Filipino Healing Hands: Healing Simplified 4d6 (40 Active Points); IIF (-1/4) 4
2u 3) Cannot Be Seen!: Invisibility to Sight Group, No Fringe (30 Active Points);IIF 3
6m 4) Like the Wind!: Running +16" (6"/22" total), Reduced Endurance (1/2 END; +1/4) (40 Active Points); IIF (-1/4) 1
1u 5) Walks on Air!: Gliding 10" (10 Active Points); IIF (-1/4) 0
1u 6) Wire Fu!: Leaping +10" (3"/13" forward, 1 1/2"/6 1/2" upward) (10 Active Points); IIF (-1/4) 1

5 His lips out of synch with his voice?: Hearing Group Images 1" radius, Reduced Endurance (0 END; +1/2) (7 Active Points); No Range (-1/2) 0

53 Total Powers Cost

MARTIAL ARTS MANEUVERS
Cost Maneuver
Monkey Style Kung Fu
5 1) Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, 5d6 Strike
4 2) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 7d6 Strike
5 3) Offensive Strike: 1/2 Phase, 2 OCV, +1 DCV, 9d6 Strike
3 4) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 5d6 +v/5, Target Falls
4 5) Martial Dodge: 1/2 Phase, -
OCV, +5 DCV, Dodge, Affects All Attacks, Abort
8 6) +2 HTH Damage Class(es)
29 Total Martial Arts Cost

DISADVANTAGES
Cost Disadvantage
20 Hunted: The Hand 8- (Mo Pow; NCI; Harshly Punish)
5 Hunted: local street gang 11- (Less Pow; Limited Geographical Area; Harshly Punish)
20 Dependent NPC: Family Members 8- (Normal; Useful Noncombat Position or Skills; Unaware of character’s adventuring career/Secret ID; Group DNPC: x4 DNPCs)
5 Reputation: Nutcase, 8-
15 Psychological Limitation: Code vs Killing (Common; Strong)
20 Psychological Limitation: Thrillseeker (Very Common; Strong)
15 Social Limitation: Secret ID (Marc Kuneho) (Frequently; Major)
0 Distinctive Features: Monkey Style Kung Fu (Easily Concealed; Noticed and Recognizable; Detectable Only By Small Group)
100 Total Disadvantages Cost

APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 1.63 m
Weight: 54.00 kg
Description:
Olive skin, and brown eyes. A black ninja hood. Black t-shirt. Black jeans. Black tennis shoes. In winter, he switches his black jeans for sweat pants and adds a black sweatshirt with hoodie. His voice is out of sync with his mouth movements, and sounds like a badly dubbed Chinese kung-fu movie.

Bio:

BACKGROUND
San Francisco’s Chinatown has a new hero. Dressed in black, speaking in bizarre cadence, he strikes like lightning then disappears into the shadows. They say he his insane, as mad as a march hare. Crazy like a… ninja?

At 12 years of age (1974), Marc Kuneho’s dad retired from the Navy and moves to San Fransisco to work as a cook at the “Lai Wa”, a Chinese restaurant. Marc started taking Kung-Fu with Lao Tze…

In 1980, at 18 years of age, Marc graduated high school, earned his black belt, and started college at USF, and also mysticism with Lao Tze.

In 1983, Marc graduates college with a BA in Linguistics (minor in Phys Ed). Lao Tze says he can “Learn no more here” which Marc eventually figures out means ‘in the studio’. He begins his crime fighting career in August 1983.
Around November 1983, Marc is dubbed by the local press as “The Mad Ninja” for his stealth, martial arts, and bizarre way of speaking.

QUOTE “So! You think you know Kung-Fu?”

The Mad Ninja

Earth 842 ShadowHawk